An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played179 times
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Created
16 days ago
Last Updated
4 days ago
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The Obsidian Gaming Hall
The Obsidian Gaming Hall
Point of Interest
Details
Coordinates(856, 1477)
Description

The Obsidian Gaming Hall, the Infernal Palace's vibrant heart, roars with dice, roulette, and fervent cries. Dozens of magically enhanced tables are managed by sharp demonic croupiers adept at spotting cheats (and subtly favoring the house). Enchanted mirrors lining the walls shift perspectives, disorienting players. Private alcoves host high-stakes wagers by shadowy figures. The air blends expensive liquor, nervous sweat, and faint ozone. Summoned heroes, seeking quick wealth or a fate change, are lured into Xylos's games, facing the true cost. Subtle magical wards woven into the hall's fabric manipulate luck, ensuring the Syndicate's advantage. Fortunes are won and lost under the watchful eyes of the demonic staff, the games subtly tilted against even the most skilled or lucky adventurers. The allure of riches often blinds heroes to the inherent risks and the house's magical manipulation within this chaotic, yet meticulously controlled, gambling den.

Appearance

A grand chamber with dark obsidian walls, illuminated by flickering magical lights. The air is thick with tension and the mingled scents of liquor and sweat, while enchanted mirrors distort reflections, adding to the hall's mystique.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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