An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played179 times
Cloned7 times
Created
16 days ago
Last Updated
4 days ago
VisibilityPublic
The Goblin Tunnels (Sealed Section)
The Goblin Tunnels (Sealed Section)
Point of Interest
Details
Coordinates(-921, 2277)
Description

The sealed Goblin Tunnels, a twisting network connecting Grimstone Hold to a lower section, are a chilling testament to past goblin wars. Their entrances within the Hold are fortified by potent dwarven magic. Legends whisper of lingering goblin traps and the restless spirits of fallen dwarves and goblins. A cold, still air permeates the sealed sections, carrying the faint odors of decay and fear. Officially forbidden, some adventurous or reckless dwarves attempt to break the seals, seeking lost treasures or forgotten knowledge, often facing grim outcomes. The heavy, unsettling silence beyond the sealed doors sharply contrasts the Hold's lively atmosphere, a constant reminder of the dangers locked away. The whispers of trapped spirits and forgotten battles echo in the silence, deterring most but tempting the desperate. The sealed tunnels remain a dangerous mystery within the mountain's depths, a silent monument to past conflict.

Appearance

The entrances are heavily fortified with ancient dwarven runes, and the air within is cold and still, carrying a faint stench of decay. The sealed doors loom ominously, contrasting sharply with the lively atmosphere of Grimstone Hold.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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