An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played180 times
Cloned7 times
Created
16 days ago
Last Updated
4 days ago
VisibilityPublic
Heroes Training Room
Heroes Training Room
Point of Interest
Details
Coordinates(2464, 487)
Description

Nestled within the magically fortified walls of Sunstone Citadel, this expansive chamber is dedicated to allowing summoned heroes to safely explore and refine their often-unconventional abilities. Protective wards shimmer along the walls, capable of containing powerful magical outbursts, while enchanted training dummies react to various forms of attack. Aertosian mages oversee the training, offering guidance and insights into harnessing their powers effectively within the context of Kavrix's unique magical landscape. It is a space for experimentation and growth, where the heroes can learn to master their skills under the watchful eyes of the kingdom's most skilled practitioners.

Appearance

The room is vast and well-lit, with shimmering wards casting a soft glow. Enchanted dummies stand ready for combat, and the air hums with magical energy, creating an atmosphere of focused intensity.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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