
A desert city of golden spires where your every wish can come true. For a Price! It is the birthplace of every Genie, and is ruled buy a Council of the seven most powerful Genies in exsistance. The City is divided into castes where the lords are more powerful than their servants, and so on...
Played | 4 times |
Cloned | 0 times |
Created | 3 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | Huge |
Type | Plant |
CR | 9 |
XP | 5000 |
Languages | Common, Druidic, Elvish, Sylvan |
Armor Class | 16 |
HP Range | 72 - 204 (Avg: 138) |
Damage Vulnerabilities | |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | None |
Animate Trees
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Multiattack
The treant makes two slam attacks.
Rock
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.