Ascension Realms is a layered world where players ascend through vast, diverse “floors,” each with unique towns, dungeons, monsters, and secrets. From peaceful plains to floating cities and fiery deserts, each level tests mind, might, and morality. Trapped within this immersive game, players must rise together, form bonds, uncover hidden truths, and battle powerful foes to reach the world’s peak—and uncover its ultimate purpose.
Played | 0 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 24 days ago |
Visibility | Public |

Size | Large |
Type | Dragon |
CR | 8 |
XP | 3900 |
Languages | Common, Draconic |
Armor Class | 18 |
HP Range | 75 - 210 (Avg: 143) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Breath Weapons
The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.