Fantasy
Ascension Realms is a layered world where players ascend through vast, diverse “floors,” each with unique towns, dungeons, monsters, and secrets. From peaceful plains to floating cities and fiery deserts, each level tests mind, might, and morality. Trapped within this immersive game, players must rise together, form bonds, uncover hidden truths, and battle powerful foes to reach the world’s peak—and uncover its ultimate purpose.
Author's Note: Similar to SAO
Played | 0 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 24 days ago |
Visibility | Public |

HP Range2 - 7 (Avg: 5)
AC13
XP50
Details
Size | Small |
Type | Beast |
CR | 0.25 |
XP | 50 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 2 - 7 (Avg: 5) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.