Fantasy
Ascension Realms is a layered world where players ascend through vast, diverse “floors,” each with unique towns, dungeons, monsters, and secrets. From peaceful plains to floating cities and fiery deserts, each level tests mind, might, and morality. Trapped within this immersive game, players must rise together, form bonds, uncover hidden truths, and battle powerful foes to reach the world’s peak—and uncover its ultimate purpose.
Author's Note: Similar to SAO
Played | 0 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 24 days ago |
Visibility | Public |

HP Range10 - 45 (Avg: 28)
AC14
XP100
Details
Size | Medium |
Type | Monstrosity |
CR | 0.5 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 10 - 45 (Avg: 28) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Antennae
The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.