Ashen Lands world illustration - Grimdark theme
Grimdark

Ashen Lands

K
KuriBane

A realm of ancient treasures and forgotten magic, where dragons once ruled with fire.

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Created
27 days ago
Last Updated
27 days ago
VisibilityPublic
Icebound Stag
CR 3Large Monstrosity
Icebound Stag
HP Range45 - 55 (Avg: 50)
AC13
XP700

Description

The Icebound Stag is a grotesque amalgamation of frozen bones. It roams around the ruins of the Forsaken Chapel, leaving a trail of frost and chilling the air around it, its presence an embodiment of silent, relentless danger, accompanied by a soft, creeping mist that wraps around the ground, distorting the air with every step it takes.

Details
SizeLarge
TypeMonstrosity
CR3
XP700
LanguagesCannot speak
Defenses
Armor Class13
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesFire
Damage ResistancesPiercing, Slashing, Bludgeoning
Damage ImmunitiesCold, Psychic
Condition ImmunitiesCharmed, Frightened, Paralyzed
Actions

Antler Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage plus 2 (1d4) cold damage.

Freezing Charge (Recharge 5–6)

The Icebound Stag can move up to its speed in a straight line and attempt to trample over creatures in its path. Each creature in its path must succeed on a DC 13 Dexterity saving throw or take 14 (2d8 + 3) bludgeoning damage and be knocked prone. On a successful save, the creature takes half as much damage and is not knocked prone. If the Icebound Stag ends its movement within 5 feet of a creature, the ground around that creature becomes frozen, causing the creature to make a DC 12 Dexterity saving throw or fall prone.

Hooves

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Mist of the Frozen Hollow (Recharge 5–6)

The Icebound Stag releases a dense, freezing mist that fills a 20-foot radius around it. The mist lasts for 1 minute and heavily obscures the area. Any creature that starts its turn within the mist must succeed on a DC 13 Constitution saving throw or take 7 (2d6) cold damage and have its movement speed reduced by 10 feet until the start of its next turn. On a successful save, the creature takes half as much damage and does not suffer reduced speed. The mist also makes the terrain slippery, causing creatures that move within the mist to make a DC 12 Dexterity saving throw or fall prone at the end of their movement.

Multiattack

The Icebound Stag makes two attacks: one with its hooves and one with its antlers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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