
Once a land of high magic and ancient empires, Scorchveil is now a fractured continent scarred by war, volcanoes, and cursed ruins.Thousand years ago, an alliance of dragons and mortals banished the demon legions back to the Abyss in a cataclysmic event known as the Infernal Sundering. In the aftermath, dragons vanished—dead, hidden, or asleep. Worse still, demonic cults known as Ashborn rise in secret, hunting dragon relics and performing unholy rituals to fuse dragonblood with demonic essence
Played | 1 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 18 days ago |
Visibility | Public |

Size | Large |
Type | Dragon |
CR | 8 |
XP | 3900 |
Languages | Common, Draconic |
Armor Class | 18 |
HP Range | 75 - 210 (Avg: 143) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Breath Weapons
The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.