
Fantasy
Once a land of high magic and ancient empires, Scorchveil is now a fractured continent scarred by war, volcanoes, and cursed ruins.Thousand years ago, an alliance of dragons and mortals banished the demon legions back to the Abyss in a cataclysmic event known as the Infernal Sundering. In the aftermath, dragons vanished—dead, hidden, or asleep. Worse still, demonic cults known as Ashborn rise in secret, hunting dragon relics and performing unholy rituals to fuse dragonblood with demonic essence
Played | 1 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 18 days ago |
Visibility | Public |

HP Range3 - 24 (Avg: 14)
AC12
XP100
Details
Size | Medium |
Type | Beast |
CR | 0.5 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 3 - 24 (Avg: 14) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Sting
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.