
A world full of adventure and mystery.
Played | 0 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
The Headless Horseman of Emberfall is a fearsome sight to behold, a ghostly figure wrapped in tattered dark cloth, riding a phantom steed. Where its head should be, a fiery inferno erupts, casting ominous red flames that lick at the edges of its burning neck, creating a chilling ambiance in the darkness. This spectral creature rides relentlessly through the night, seeking vengeance on those who have wronged it in life, adorned in ghostly armor that clinks softly yet eerily with its every movement.
Size | Large |
Type | Undead |
CR | 7 |
XP | 3900 |
Languages | Understands all languages it knew in life but cannot speak. |
Armor Class | 16 |
HP Range | 150 - 180 (Avg: 165) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fearful Presence
The Headless Horseman can create an aura of dread in a 30-foot radius. Each creature that starts its turn in that area must make a Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Flame Charge
The headless horseman charges forward at high speed, engulfing a 15-foot cone in flames. Each creature in that area must make a Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Hell's ring
The Headless Horseman can create a ring of fire around the creture within a 50-foot radius. The creature must have a water item or magic to avoid it.
Spectral Slash
Making a melee attack with its ghostly sword, the Headless Horseman makes one weapon attack against a target within 5 feet. On a hit, the target takes 2d10 slashing damage plus 1d6 fire damage.