
Fantasy
Astralis is a world of deep magical connection where all kinds of magical creatures, legends and entities live under the righteous power of the Astral space, where all magic appears to begin.
Author's Note: In Astralis the most important detail to know about is Astral Magic, a forgotten yet ultrapowerful way of magic that affects all things, only rivalized by void magic, its counterpart that can affect everything too.
In this world of fantasy where eight major races live in constant struggle for power, the astral tome, the most ancient and powerfuk artifact has started its new story, a story that talks about you, making everyone's eyes stumble upon you.
Played | 1 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Storm Giant
CR 13•Huge Giant

HP Range120 - 340 (Avg: 230)
AC16
XP10000
Details
Size | Huge |
Type | Giant |
CR | 13 |
XP | 10000 |
Languages | Common, Giant |
Defenses
Armor Class | 16 |
HP Range | 120 - 340 (Avg: 230) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | , |
Condition Immunities | None |
Actions
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Lightning Strike
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The giant makes two greatsword attacks.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.