
Fantasy
Astralis is a world of deep magical connection where all kinds of magical creatures, legends and entities live under the righteous power of the Astral space, where all magic appears to begin.
Author's Note: In Astralis the most important detail to know about is Astral Magic, a forgotten yet ultrapowerful way of magic that affects all things, only rivalized by void magic, its counterpart that can affect everything too.
In this world of fantasy where eight major races live in constant struggle for power, the astral tome, the most ancient and powerfuk artifact has started its new story, a story that talks about you, making everyone's eyes stumble upon you.
Played | 1 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Chuul
CR 4•Large Aberration

HP Range44 - 143 (Avg: 94)
AC16
XP1100
Details
Size | Large |
Type | Aberration |
CR | 4 |
XP | 1100 |
Languages | understands Deep Speech but can't speak |
Defenses
Armor Class | 16 |
HP Range | 44 - 143 (Avg: 94) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Actions
Multiattack
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.