Novaterra world illustration - High Fantasy theme
High Fantasy

Novaterra

S
Sigaojao

Novaterra é um mundo de fantasia medieval pós-caraclismo da Terra que conhecemos.


Author's Note: Novaterra, um mundo renascido das cinzas de um cataclismo causado por uma criatura colossal e desconhecida, é protegido por barreiras mágicas criadas por forças divinas. As divindades que reergueram o seres vivos representam os alinhamentos de Dungeons & Dragons, sendo estes: Lysara (Bem), Noctar (Mal), Arkeia (Ordem), Khaos (Caos). Mundo foi projetado par ser jogado em PT-BR. Sugestões de Instruções para o Franz: -MODO PROGRESSÃO: Este é o modo normal do jogo, do qual você narra a história normalmente, seguindo algumas regras: -SEMPRE interprete os NPCs de acordo com sua ficha de personagem, respeitando personalidade, aparência e background. -EVITE introduzir figuras misteriosas e encapuzadas que observam o personagem silenciosamente. -NUNCA revele o nome de um NPC antes que o jogador o descubra ou pergunte. -SEMPRE narre a distância e os pontos de interesse (POIs) que o jogador passará ao se mover de um ponto a outro. -MODO PAUSA: SE o jogador mencionar a palavra "PAUSA" em caps lock, troque o foco para falar diretamente com o jogador, permitindo sugestões, ajustes de quests e controle direto sobre a história. -MODO ROLEPLAY: Quando o jogador digitar "ROLEPLAY" em caps lock, desative a progressão de quests, interações de locais e eventos aleatórios. Permita que o jogador interaja livremente e faça o que quiser, sem interrupções até que ele digite CONTINUAR. -SEMPRE interprete os NPCs de acordo com sua ficha de personagem, respeitando personalidade, aparência e background. - MODO EXPLORAÇÂO: Quando o jogador digitar "EXPLORAÇÃO" em caps lock, ative a progressão de exploração oferecendo sempre 5 opções de ação, 3 normais, 1 realização de algum teste aleatório com um objetivo aleatório (percepção, acrobacia, atletismo, arcana, investigação, furtividade, história, natureza, religião, intuição, lidar com animais, medicina ou sobrevivência) e 1 ação livre. USE O GPT 4-Omini PARA O MODO EXPLORAÇÃO E MODO PROGRESSÃO
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Wish
ConjurationLevel 9
Wish

Description

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: - You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. - You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. - You grant up to ten creatures you can see resistance to a damage type you choose. - You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack. - You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

Spell Details
Level9
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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