Baator, the Nine Hells and the realm of devils, ruled by Asmodeus. A Forgotten Realms D&D adventure!
Played | 27 times |
Cloned | 3 times |
Created | 37 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Coordinates | (-5500, 4747) |
Wyrm's Rock, a vital fortification, occupies a central islet within Baldur's Gate's Wyrm's Crossing. Positioned mid-Chionthar, it functions as a toll nexus and seaward defense. The Flaming Fist garrison enforces a 5cp toll for northward Trade Way passage. Fortified with granite walls, arrow slits, and defensive armaments including oil vats and projectile weapons, its defenses are formidable. Four levels comprise the structure: the bridge level, housing traffic offices and a gauntlet tunnel; an armory above; soldier quarters; and a dungeon for temporary detainment and small craft. Drawbridges are raised nightly, halting traffic. Recent commander Skorpin Crane's demise leaves the post vacant. The islet's perimeter, slick with algae from near-constant rain, thwarts scaling attempts. Wyrm's Crossing, the dual bridge extending from the rock, hosts a bustling array of shops and stalls.
The fortification is characterized by its imposing granite walls, slick with algae from constant rain, and a series of arrow slits that provide a clear view of the surrounding waters. The dual bridges leading to the islet are lined with bustling shops and stalls, creating a lively atmosphere despite the military presence.