Baator, the Nine Hells world illustration - Fantasy theme
Fantasy

Baator, the Nine Hells

P
Pollution

Baator, the Nine Hells and the realm of devils, ruled by Asmodeus. A Forgotten Realms D&D adventure!


Author's Note: The air crackles with infernal energy, the sky a perpetual, blood-red storm. Jagged obsidian spires pierce the tormented landscape, casting long, writhing shadows that dance with the flames of the Styx. Avernus, the first layer of the Nine Hells, stretches before the boldest adventurers, a realm of war and ruin where fiends clash in endless conflict. War machines, fueled by tortured souls, rumble across the plains, leaving trails of destruction in their wake. Whispers of ancient pacts and forgotten gods echo through the desolate canyons, promising power and peril in equal measure. This is a land where survival demands both strength and cunning, where alliances are forged and broken in the blink of a fiery eye, and where the very ground trembles with the weight of infernal legions. Here, the soul is a commodity, and ambition burns hotter than the volcanic rivers that scar the land. The stench of brimstone and despair hangs heavy, a constant reminder of the price of power. Fortunes are won and lost in the blink of an eye, and the most cunning can rise to command legions of devils. The path to glory is paved with treachery and sacrifice, where every step may be the last. The Nine Hells beckon those with the courage to face its horrors, offering a chance to test their mettle against the ultimate evil. Will they succumb to the infernal temptations, or rise as a beacon of defiance in the heart of darkness? Hope you enjoy, the full 9-hells experience. I also added a small zone for the Prime Material Plane so you can Role Play your way into a 9-Hells adventure. Remember to manually change your location when you Planeshift. Have fun! Update: Added 8 of my own unique origin characters, 2 being devils who are struggling with their alignment. I thought it would make for fun storytelling.
Played27 times
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Created
37 days ago
Last Updated
17 days ago
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Wyrm's Rock
Wyrm's Rock
Point of Interest
Details
Coordinates(-5500, 4747)
Description

Wyrm's Rock, a vital fortification, occupies a central islet within Baldur's Gate's Wyrm's Crossing. Positioned mid-Chionthar, it functions as a toll nexus and seaward defense. The Flaming Fist garrison enforces a 5cp toll for northward Trade Way passage. Fortified with granite walls, arrow slits, and defensive armaments including oil vats and projectile weapons, its defenses are formidable. Four levels comprise the structure: the bridge level, housing traffic offices and a gauntlet tunnel; an armory above; soldier quarters; and a dungeon for temporary detainment and small craft. Drawbridges are raised nightly, halting traffic. Recent commander Skorpin Crane's demise leaves the post vacant. The islet's perimeter, slick with algae from near-constant rain, thwarts scaling attempts. Wyrm's Crossing, the dual bridge extending from the rock, hosts a bustling array of shops and stalls.

Appearance

The fortification is characterized by its imposing granite walls, slick with algae from constant rain, and a series of arrow slits that provide a clear view of the surrounding waters. The dual bridges leading to the islet are lined with bustling shops and stalls, creating a lively atmosphere despite the military presence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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