Baator, the Nine Hells and the realm of devils, ruled by Asmodeus. A Forgotten Realms D&D adventure!
Played | 27 times |
Cloned | 3 times |
Created | 37 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Coordinates | (-5504, 4748) |
Wyrm’s Rock Prison, nestled deep within the fortress of the same name, serves as Baldur’s Gate’s primary high-security confinement. Located beneath the stronghold, it features a T-junction corridor linking cell blocks to the fortress entrance, with a secondary passage to storage and the Wyrmway. Constantly patrolled by Fist Ivarus, the cells house confiscated belongings, secured in evidence chests. Criminals apprehended in Rivington, Wyrm’s Crossing, or the fortress itself may find themselves detained here, alongside chained skeletons and peculiar skulls. This facility, part of the formidable Wyrm's Rock Fortress, which straddles the River Chionthar, underscores the Flaming Fist's authority and commitment to law enforcement within the city and its vital trade routes along Wyrm's Crossing.
The prison is a dark, foreboding structure with stone walls and iron bars, illuminated by flickering torches. Evidence chests line the corridors, and the air is thick with the scent of damp stone and despair, while the distant echoes of chains remind visitors of the prisoners held within.