Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Played | 3 times |
Cloned | 0 times |
Created | 37 days ago |
Last Updated | 15 days ago |
Visibility | Public |
The Smuggler's Docks

Gear Rat Stronghold
The Rust Belt
The Perimeter Outskirts
The Solar Sprawl
The Black Market
The Serpent's Spine (River)

The Main Filtration Plant
The Signal Jammer Array
The Underground Aqueduct
The Agricultural Domes
The Ritual of the Rusted Cog

New Vance City (North West)
Sacred Reservoir
The Verdant Vein (River)
The Aqueduct Wars
Balancing Scarcity and Order
Silent Walkers
Trading in The Citadel
Trading in The Solar Sprawl
Trading in The Rust Belt
Citadel Council
The Baptism of Chlorine
The Guardians' Conflict with the Hydro Hegemony
The First Stand at Breachpoint
Solar Credit
Hydro Hegemony
Trading in The Black Market
Barter
The Legacy of the Lost Patrol
The Underground Subway Tunnels
The Vision for a Rebuilt Future
The Legacy of the Scrap Titans
Credit
Trade in New Vance City
The Mimicry of Decay
The Forging of Cog's Reign
The Isolationist Doctrine
A Symbol of Hope and Vulnerability
The Shared Burden
From Engineers to Protectors
The Scavenger's Pact
The Unwavering Vigil
The Foundation Amidst Ruin
Cred-Bit
The Water Tax and Trade
The Broker of Secrets
The Whispers of the Wall
The Salvaged Tech Network
The Collapse of 2069
The Credit Conduit
The Iron Hand of Order
Navigating Factional Tensions
Lore
The Hidden Sanctuary
Resource Distribution and City Stability

New Vance City (North East)

New Vance City (South East)
Genesis of the Solar Credit
The Shambler Migration Path
Radio Silence Zone
Hospital Quarantine Zone
The Whispers of Silas
The Unnatural Silence
The Whispers of the Deep
The Whispers of Connection
The Gathering of Relics
The Whispers of the Void
The Conductor's Visions
The Static's Influence
The Collection of Relics
The Ironclad Creed
The Shadow's Reach

New Vance City (South West)
Lost Forge
The Siege of Outpost 7
Trainyard Graveyard
Solar Guardians
The Chemical Treatment Tanks
Defense Perimeter Outpost
The Scavenger's Wastes
Economy
Shadow Syndicate
Trading in The Waterworks
The Rustflow (River)
The Barracks and Training Grounds
Engineering Sector
The Serpent's Divide (River)
The Shambler's Graveyard
Chem Zone
Electronic Wreckage Fields
The Trader's Torrent (River)
The Shadow Reach (River)
The Waterworks
The Citadel
The Arena District
Raider's Camp
The Archives and Research Wing
Perimeter Watch
Static Cult
The Serpent's Cradle (River)
