Fantasy
the world is a cottage core and goth core had a baby. there are merchants,bars where you can drink
Author's Note: welcome to a world where you can be you self and do what you what make plot twists and betrale >:p have fun!!
Played | 0 times |
Cloned | 0 times |
Created | 88 days ago |
Last Updated | 88 days ago |
Visibility | Public |
Enthrall
Enchantment
Details
School | Enchantment |
Level | 2 |
Casting Time | 1 action |
Range | 60 |
Duration | 1 minute |
Description
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.