Grimdark
Desolate, endless winter, sweeping across barren land littered with the ruins of times past.
Author's Note: In a frigid, desolate world, howling winds sweep across endless stretches of barren land, littered with the remnants of forgotten civilizations. Crumbling structures peek through layers of ice and snow, their once-vibrant stories silenced. Scavengers roam this frozen wasteland, bartering with salvaged artifacts—rusted machinery, tattered relics, and fragments of history—each a precious currency against the harshness of enduring cold, where survival hinges on the shared memories of a lost age.
In a frigid world, the sun is essential for survival. Its rays temporarily melt the harsh chill, awakening life and hope in the barren landscape. Scavengers rely on its warmth to stave off frostbite and navigate their cold expanse. Without the sun's embrace, despair looms—a reminder that each day is a precious gift against the relentless freeze.
Played | 3 times |
Cloned | 0 times |
Created | 171 days ago |
Last Updated | Yesterday |
Visibility | Public |
Whip
Common•Weapon (Martial Melee Weapons)

Weight3.00 lb.
Cost2.00 artifacts
Description
A whip is a long, flexible weapon made of leather or similar material, designed to lash out and strike at a distance.
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Common |
Weight | 3.00 lb. |
Cost | 2.00 artifacts |