Eternal winter world illustration - Grimdark theme
Grimdark

Eternal winter

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Desolate, endless winter, sweeping across barren land littered with the ruins of times past.


Author's Note: In a frigid, desolate world, howling winds sweep across endless stretches of barren land, littered with the remnants of forgotten civilizations. Crumbling structures peek through layers of ice and snow, their once-vibrant stories silenced. Scavengers roam this frozen wasteland, bartering with salvaged artifacts—rusted machinery, tattered relics, and fragments of history—each a precious currency against the harshness of enduring cold, where survival hinges on the shared memories of a lost age. In a frigid world, the sun is essential for survival. Its rays temporarily melt the harsh chill, awakening life and hope in the barren landscape. Scavengers rely on its warmth to stave off frostbite and navigate their cold expanse. Without the sun's embrace, despair looms—a reminder that each day is a precious gift against the relentless freeze.
Played3 times
Cloned0 times
Created
151 days ago
Last Updated
75 days ago
VisibilityPublic
Forest Wraith
CR 5Medium Undead
Forest Wraith
HP Range45 - 60 (Avg: 53)
AC15
XP1800

Description

These vengeful souls, often the remnants of those who perished in the forest, manifest as shadowy figures. They whisper dark secrets and lure wanderers deeper into the woods, seeking to trap them in their eternal pain and despair. The Forest Wraith is a deceptive spirit that thrives on loneliness and fear, able to blend seamlessly into the shadows of trees and underbrush.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Abyssal
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Life Drain

Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage, and the wraith regains hit points equal to the necrotic damage dealt.

Shadow Lure

The Forest Wraith can choose a creature it can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be drawn 10 feet closer to the wraith and become frightened until the end of their next turn.

Whisper of Despair

The wraith releases a haunting whisper that disrupts the will of those nearby. Each creature within 15 feet must make a DC 15 Wisdom saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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