Desolate, endless winter, sweeping across barren land littered with the ruins of times past.
Played | 3 times |
Cloned | 0 times |
Created | 151 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Sanguine Lurker is a sentient plant that thrives on the life essence of its victims. These malevolent flora lie in wait for unwary travelers, using their grasping vines to immobilize and ensnare trespassers. As they drain the life force from their prey, they release clusters of venomous spores into the air, ensuring that the fallen are not wasted but instead serve to fuel the Lurker's dark appetite.
Size | Medium |
Type | Plant |
CR | 5 |
XP | 1800 |
Languages | Sylvan, understands Common but cannot speak |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | Fire |
Damage Resistances | None |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Entangling Vines
The Sanguine Lurker extends its thorny vines to grapple a target within 10 feet. A creature must succeed on a DC 15 Strength saving throw or become grappled. While grappled, the target takes 3d6 necrotic damage at the start of each of its turns.
Life Drain
The Sanguine Lurker drains the life essence of a grappled creature. The creature must succeed on a DC 15 Constitution saving throw or take 2d8 necrotic damage, and the Lurker regains hit points equal to the damage dealt.
Venomous Spores
The Sanguine Lurker releases a cloud of venomous spores in a 15-foot radius. Creatures in the area must make a DC 14 Constitution saving throw, taking 4d6 poison damage on a failed save, or half as much damage on a successful one. Additionally, a failed save leaves the creature poisoned for 1 minute, repeating the save at the end of each of its turns.