Eternal winter world illustration - Grimdark theme
Grimdark

Eternal winter

J
JJ_

Desolate, endless winter, sweeping across barren land littered with the ruins of times past.


Author's Note: In a frigid, desolate world, howling winds sweep across endless stretches of barren land, littered with the remnants of forgotten civilizations. Crumbling structures peek through layers of ice and snow, their once-vibrant stories silenced. Scavengers roam this frozen wasteland, bartering with salvaged artifacts—rusted machinery, tattered relics, and fragments of history—each a precious currency against the harshness of enduring cold, where survival hinges on the shared memories of a lost age. In a frigid world, the sun is essential for survival. Its rays temporarily melt the harsh chill, awakening life and hope in the barren landscape. Scavengers rely on its warmth to stave off frostbite and navigate their cold expanse. Without the sun's embrace, despair looms—a reminder that each day is a precious gift against the relentless freeze.
Played3 times
Cloned0 times
Created
151 days ago
Last Updated
75 days ago
VisibilityPublic
Sanguine Lurker
CR 5Medium Plant
Sanguine Lurker
HP Range45 - 60 (Avg: 53)
AC15
XP1800

Description

The Sanguine Lurker is a sentient plant that thrives on the life essence of its victims. These malevolent flora lie in wait for unwary travelers, using their grasping vines to immobilize and ensnare trespassers. As they drain the life force from their prey, they release clusters of venomous spores into the air, ensuring that the fallen are not wasted but instead serve to fuel the Lurker's dark appetite.

Details
SizeMedium
TypePlant
CR5
XP1800
LanguagesSylvan, understands Common but cannot speak
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesFire
Damage ResistancesNone
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
Actions

Entangling Vines

The Sanguine Lurker extends its thorny vines to grapple a target within 10 feet. A creature must succeed on a DC 15 Strength saving throw or become grappled. While grappled, the target takes 3d6 necrotic damage at the start of each of its turns.

Life Drain

The Sanguine Lurker drains the life essence of a grappled creature. The creature must succeed on a DC 15 Constitution saving throw or take 2d8 necrotic damage, and the Lurker regains hit points equal to the damage dealt.

Venomous Spores

The Sanguine Lurker releases a cloud of venomous spores in a 15-foot radius. Creatures in the area must make a DC 14 Constitution saving throw, taking 4d6 poison damage on a failed save, or half as much damage on a successful one. Additionally, a failed save leaves the creature poisoned for 1 minute, repeating the save at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service