Grimdark
Desolate, endless winter, sweeping across barren land littered with the ruins of times past.
Author's Note: In a frigid, desolate world, howling winds sweep across endless stretches of barren land, littered with the remnants of forgotten civilizations. Crumbling structures peek through layers of ice and snow, their once-vibrant stories silenced. Scavengers roam this frozen wasteland, bartering with salvaged artifacts—rusted machinery, tattered relics, and fragments of history—each a precious currency against the harshness of enduring cold, where survival hinges on the shared memories of a lost age.
In a frigid world, the sun is essential for survival. Its rays temporarily melt the harsh chill, awakening life and hope in the barren landscape. Scavengers rely on its warmth to stave off frostbite and navigate their cold expanse. Without the sun's embrace, despair looms—a reminder that each day is a precious gift against the relentless freeze.
Played | 3 times |
Cloned | 0 times |
Created | 115 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Young Red Dragon
Large Dragon - CR 10
Details
Size | Large |
Type | Dragon |
CR | 10 |
XP | 5900 |
Languages | Common, Draconic |
Defenses
Armor Class | 18 |
HP Range | 102 - 255 (Avg: 179) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Stats
strength
23
dexterity
10
constitution
21
intelligence
14
wisdom
11
charisma
19
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath
The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.