Historical
The northern frontier of the Kingdom of Vaelyndor has become a blood-soaked battleground.
Played | 7 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 43 days ago |
Visibility | Public |
Spike Growth
Transmutation
Details
School | Transmutation |
Level | 2 |
Casting Time | 1 action |
Range | 150 |
Duration | Up to 10 minutes |
Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.