Night City as seen in Cyberpunk 2077
Played | 3 times |
Cloned | 0 times |
Created | 282 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Nomad
They drove your family off the Farm ten years ago. The Corporations rolled in, took over the land, and put rent-a cops all over the place. It wasn't the first time it'd happened; it wouldn't be the last. Gradually, your family fell in with a bunch of other homeless families, and they met another group ... until you'd created a Nomad pack of nearly two hundred members.
Fixer
You realized fast that you weren't ever going to get into a Corporate job. And you didn't think you were tough enough or crazy enough to be a Solo either. But as a small time punk, you knew you had a knack for figuring out what other people wanted, and how to get it for them. For a price, of course.
Cop/Lawman
The Corporate Cops live a different life: Heavy weapons, full combat armor, Trauma Team backup, AV-4 assault vehicles and gyrocopters with mini-guns. But they only patrol the sectors of the City that the Government's licensed them for. The nice, clean sectors full of new office buildings and fancy restaurants where no jacked up psycho-punk is going to ever go on a killing spree with an AK47. You get the bad sections.
Corporate/Exec
Right now, your life as a junior executive is anything but easy. There are guys underneath you who'd kill for a shot at your job. There are guys over you who'd kill to keep you out of their jobs. And they're not kidding about the killing - every up and comer in the Corporation has his own crew of Solos and Netrunners to cover his pet projects. Sabotage? Constantly. Bribery? Routine. Blackmail? Common. Promotion by assassination? Always a possibility.
Media
You've got a videocam and a press pass-and you're not afraid to use them. You're a national figure, seen nightly on a million TV sets worldwide. You've got fans, contracts and your own Corporation backing you. They can't make you disappear. When you dig down for the dirt and slime the corrupt officials and Corporate lapdogs try to cover up, you can dig deep. The next morning, you can put the details of their crimes all over the screamsheets and vidscreens. Then the Government has to act.
Medtech
Your cousin down the street is just like you, but he's a Medtech. In a world where half of medicine is related to mechanics, it makes sense. He can do a black market surgical technique faster than you can fix a toaster, and the Solos are always running to him to patch up wounds or install new illegal cybernetics. He's got a lot of the same problems you have, but he's hoping his new job with Trauma Team will loosen things up.
Techie
Techies typically have the highest tech stat of the group and play an important role making tech work for them.
Netrunner
Fanatics of the workings of the Net. Rather than living in realspace where their abilities are limited by reality, Netrunners prefer to experience life through the means offered within the Net's artificial universe. With unique access to the Menu, they find themselves naturally savvy in sapping company networks and breaking into high-priority security systems for both a living and entertainment. These network trespasses are necessary to steal funds and information from networks.
Solo
Typically ex-military, almost certainly cyber-enhanced with more weaponry than a small army and ready to blow you away if somebody was paying. The Solo is your typical gun for hire character class, who thinks first, asks questions later and collects a paycheck for it.
Rockerboy
Rockerboys are the medieval bards of the dark future, the rebels, the punks and the musicians who use their voice to inspire the masses. Rockerboys are there to spread the anti-corporate message, to inform the downtrodden and weak and to lead groups into battle.