Horror
You’re part of a covert ops unit called VEIL, which operates outside public knowledge.
Author's Note: Only pick human for race
And only choose from the customer class's
Modern, horror-thriller
Think Supernatural, The X-Files, The Ritual, Outlast, Until Dawn, or The Forest.
For the casters, make it whatever you want. Full costamisation of spells are in your hands
You hunt the monsters—but they're hunting you, too.
Played | 5 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Marilith
CR 16•Large Fiend

HP Range108 - 270 (Avg: 189)
AC18
XP15000
Details
Size | Large |
Type | Fiend |
CR | 16 |
XP | 15000 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 18 |
HP Range | 108 - 270 (Avg: 189) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Actions
Longsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The marilith can make seven attacks: six with its longswords and one with its tail.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport
The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.