In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars
Played | 18 times |
Cloned | 2 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Marine Federation Infiltrator is a highly trained combatant specializing in ship boarding operations. Equipped with advanced technology and combat skills, they excel in stealth and close-quarters combat, making them a formidable foe in naval encounters.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Boarding Action
The Infiltrator can attempt to grapple a creature within 5 feet. If successful, they can move both themselves and the grappled creature up to 15 feet.
Smoke Grenade
The Infiltrator throws a smoke grenade in a 20-foot radius, creating heavily obscured areas for 1 minute. Creatures within the area must succeed on a DC 15 Dexterity saving throw or be blinded until the end of their next turn.
Tactical Strike
The Infiltrator makes a melee weapon attack with advantage against a target within 5 feet. On a hit, the target takes 2d8 + 4 piercing damage.