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T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Intelligence Agency Operative
CR 5Medium Humanoid
Intelligence Agency Operative
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

These cunning spies and analysts excel in gathering information on enemy movements and plans. They utilize stealth, deception, and intelligence to outmaneuver their foes and provide critical insights to their allies. They work for the federation.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Thieves' Cant
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Information Gathering

As an action, the operative can gather intelligence on a target, gaining advantage on attack rolls against that target for the next minute.

Smoke Bomb

The operative can throw a smoke bomb as a bonus action, creating a 20-foot radius of heavily obscured area for 1 minute.

Stealthy Approach

The operative can attempt to hide even when only lightly obscured. They gain advantage on Dexterity (Stealth) checks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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