Science Fiction
In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars
Author's Note: If you don't know what to do, go Mercenary.
Played | 18 times |
Cloned | 2 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP450
Description
Guerrilla Fighters are lightly armed and unarmored soldiers who excel in ambush tactics and hit-and-run strategies. Trained in the art of sabotage, they use their environment to their advantage, striking swiftly and retreating before the enemy can respond.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ambush Attack
When attacking from hiding, the Guerrilla Fighter deals an extra 2d6 damage on a successful hit.
Hit-and-Run
After making a ranged attack, the Guerrilla Fighter can move up to half their speed without provoking opportunity attacks.
Sabotage
The Guerrilla Fighter can attempt to disable a device or structure, requiring a successful Dexterity check (DC 15) to succeed.