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Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Federation Tank
CR 7Large Construct
Federation Tank
HP Range150 - 150 (Avg: 150)
AC18
XP3600

Description

A heavily armored vehicle designed for warfare, the Federation Tank rolls across the battlefield with relentless power. Its dual weapon systems—a powerful cannon and a rapid-fire machine gun turret—make it a formidable opponent in any conflict.

Details
SizeLarge
TypeConstruct
CR7
XP3600
LanguagesNone
Defenses
Armor Class18
HP Range150 - 150 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cannon Blast

The tank fires a powerful cannon shot at a target within 120 feet, dealing 6d10 force damage on a hit.

Machine Gun Spray

The tank unleashes a hail of bullets in a 30-foot cone, forcing creatures in that area to make a DC 15 Dexterity saving throw, taking 3d8 piercing damage on a failed save, or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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