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T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Techno-Pirate
CR 5Medium Humanoid
Techno-Pirate
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

A rogue from the stars, the Techno-Pirate plunders technology and treasures from unsuspecting vessels. With a laser rifle in one hand and a hacking device in the other, they are a formidable foe for any adventurer.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Binary
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hack

The Techno-Pirate targets a machine or cyborg within 60 feet, dealing 27 (6d8) psychic damage. On a failed Intelligence saving throw (DC 15), the target is also stunned until the end of its next turn.

Laser Rifle

Ranged Weapon Attack: +8 to hit, range 100/300 ft., one target. Hit: 18 (4d8) radiant damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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