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Science Fiction

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T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Elite Mercenary
CR 5Medium Humanoid
Elite Mercenary
HP Range75 - 75 (Avg: 75)
AC16
XP1800

Description

A highly trained combatant, the Elite Mercenary is a master of both ranged and melee combat. Equipped with advanced weaponry and a relentless determination, they are a formidable foe on the battlefield.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class16
HP Range75 - 75 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Combat Knife

The Elite Mercenary slashes with their combat knife, dealing 1d8+4 slashing damage.

Laser AR

The Elite Mercenary fires a concentrated beam of energy from their arm cannon, dealing 3d10 lightning damage on a hit.

Steadfast

Once per encounter, when the Elite Mercenary would be reduced to 0 hit points, they instead drop to 1 hit point.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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