Medieval
An island nation built on the ruins of past civilizations is threatened by foes within and out.
Author's Note: For more information on this world, including an Azgaar map, starting locations, custom settings, and immersion helps, and to share feedback and issues, see my discord post:
* https://discord.com/channels/1087479995083018372/1212594408881659934
For my other F&F worlds I created, see:
* C.P.R.T. (Covert Parnormal Response Team - Featuring a modern setting with espionage, a black ops tactical unit, infiltrated governement agencies, and alien threats) - https://discord.com/channels/1087479995083018372/1240535768565420062/1240535768565420062
* Seeds of Destruction (Alien Sci-Fi Horror) - https://discord.com/channels/1087479995083018372/1281449800776159315/1281449800776159315
Visit My Patreon for non-F&F solo RPG games and stories:
https://www.patreon.com/RollPonderAndPlay
Played | 2096 times |
Cloned | 101 times |
Created | 364 days ago |
Last Updated | Yesterday |
Visibility | Public |
Duskmoor Fell
Point of Interest
Details
Coordinates | (-45, -1117) |
Description
The Duskmoor Fell is a bit of firm ground in the center of the Eastroad Wetlands. The waterways are surrounded by drooping moss-covered mangroves. Teeming with various forms of aquatic life and fowl, along with huge pythons and large crocodiles, it is home also to the hundreds of criminals and cutthroats who have sheltered in the wetlands.
Appearance
Moss-covered mangroves towering over murky waterways, with shadows of pythons and large crocodiles lurking beneath the surface. The firm ground of Duskmoor Fell stands in stark contrast to the surrounding wetlands, with twisted trees and dense foliage creating an eerie ambiance under the dim light filtering through the canopy.