An island nation built on the ruins of past civilizations is threatened by foes within and out.
Played | 2094 times |
Cloned | 101 times |
Created | 363 days ago |
Last Updated | Yesterday |
Visibility | Public |
Ancient Fallen Tower
This massive ancient tower, multiple wings and stories, has fallen into this gorge centuries ago. It lies partially intact at the bottom of the gorge, covered in moss and vines. Above it, one can see the network of bridges that crosses the gorge. To get to it requires a treacherous climb over slippery moss-covered rock. Failure often results in death. Some say it is home to wyverns or worse. Others say treasure is in its ruined depths.
Ashwood Hold
A huge ash tree with a trunk easily a hundred meters in circumference arches up from the center of the city, massive branches overlooking much of the city. This central tree as a keep of sorts due to its platforms and ladders and walkways built up into its branches.
Bay of Bones
A trecherous rocky bay called the Bay of Bones because of the bones of lost ships that still twist in the frothing water on this eastern bay on the Isle of Unase. Tricky winds and currents have forced many a ship to crash upon the rocks here.
Black Rock Spire
This glassy, mirror-like rock juts out of the earth where it is said to have fallen from the sky in a war between the gods. Some call it a the Sword of Fanoreriar, the supreme deity of the Hyluer Faith. It is believed that when it plowed into the ground, the dirt it cast up is what formed the elevated terrain under the Old Ridge district and that shards under the ground are are mined and sold far. The faithful come here on religious pilgrimages.
Campsite
Leftovers of a camp site. Embers of a hastily extinguished fire wink at them.
Castle
This castle, sits on the highest part of Enobethsese City and overlooks the river coursing by.
Duskmoor Fell
The Duskmoor Fell is a bit of firm ground in the center of the Eastroad Wetlands. The waterways are surrounded by drooping moss-covered mangroves. Teeming with various forms of aquatic life and fowl, along with huge pythons and large crocodiles, it is home also to the hundreds of criminals and cutthroats who have sheltered in the wetlands.
Fanoreriar's Arch
This large, ancient, vine-covered archway juts out of the ground easily over one hundred feet. Excavations around the archway reveal the potential of more ruins buried beneath the city. No one knows who made the archway or why, but Hlyuer warrior priests who guard the region claim that it has religious significance, that bodies passing through this gate during their funeral rights fall as a speeding arrow into the bosom of the deity, Fanoreriar.
Fog Star
This is both a shop and an inn. It plays host to those who desire to slip among the reeds hunting fowl. It rents boats for that purpose and its patrons can be seen skittering through a maze of watery trails among grasses and reeds that eventually lead to the ocean a mile or so to the west.
Forlorn Side
The homes and buildings on the north side of the Vafafeth City bear the brunt of the frequent storms and rain that crash ashore from powerful southerly winds. They are built with hard stone and sturdy wood.
Fort Valfafeth
This wooden fort is in the center of Velfafeth City. It is surrounded by wooden palisades and taller wooden towers which fly the banner of House Roper, that of three golden falcons upon a white field. The fort offers protection to the towns citizens from roving bandits, forest creatures, etc. It can field up to fifty full-time warriors if need be. It has a training yard and barracks, and eager youths from the populace seek to join the warriors.
High Castle
Built on a hill overlooking Machlashalne, this imposing structure offers protection to its citizens and is the home of Baron Izold Codoc.
Jalfa Library
The Jalfa Library is possibly the best repository of knowledge on the isle. It is positioned between on the edge of the Old Town, near the Dock. It has a large central building, with wings that jutts out, similar to the letter H if looking at it from above. The buildings are made sturdy granite.
Keep
This keep has stone walls and five sturdy towers and a central palace.
Military Ward
This area boasts a collection of military-related buildings: barracks, smithies, and a stone fortress that squats upon the low hill. It hosts a small garrison of troops.
Nightrock
This blackened stone plinth, covered in old Kaselelthei writings, is a standing stone of significance to the Kaselelthei people. In angular runes, it tells the story of their people's origin upon this isle and hidden lore about its previous inhabitants. It was blackened by fire a century ago and given its current name when Oshrionle forces under the duke of that time penetrated into the town and killed the current chief but didn't live to return.
Noonlodge
This large inn has three sprawling levels with rooms of varying sizes. The larger rooms on the upper floors have windows positioned to permit as much light as possible through out the day. It is said to always be noon no matter what time of day it is. In addition, the outside of the inn is encrusted with crushed glass and when the sun its it, it seems to shine like the noon-day sun.
North Gate
The northern gate is an imposing structure of stone and iron in the massive northern wall that surrounds the city proper of Jalfa. The Northway road which passes through it serves not only outlying towns and villages but also provides a patrolled route between Jalfa and Ollmlar.
Old District
This oldest part of this sea-side town was built long before the citadel.
Old Town
The buildings in this district of Velfafeth City are older, covered in vines and lichen. They have been here the longest. The road from Ollmlar takes travelers through this district first.
Piers of Machlashalne Docks
At the four piers of the Machlashalne docks, shallow draft boats tied to the wharfs bob in the faint swell of the harbor. The waters are too shallow and the piers too narrow for larger vessels to dock, and those must make for the deeper harbor at Jalfa. These docks are the closest arrival point to the Isle for those travelling to the Isle of Unase from the main continent. Here about half a dozen shops and other buildings greet the new traveler.
Rat Shade
The name for both an west-east street and a popular if dingy inn and watering hole that caters to those of a more seedy nature.
Stone of Jalfa
An imposing and impenetrable fortress citadel made of huge granite blocks squats among the Old Town district of Jalfa. This fortress is home to the military might of Jalfa as well as home to Duke Adrian Mordrel and his generals and captains.
The Citadel
This stone fortress provides protection to the port city and its occupants from raiders, pirates, and other sea-borne threats. It flies the banner of Thuriau Le Foll, three stylized golden lions upon a field of indigo and white.
The Docks
Near the harbor and its five piers, the docks provide a collection of maritime-related shops and buildings and are where ships offload their supplies.
The Forlorn Mug
This inn and tavern is in the Forlorn Side district. While somewhat small with only four rooms for travelers on its upper floors and a lower common room, it has many windows, and the cheery glow of its hearth sees many of Valfafeth's citizens coming here for a drink after a long day's work.
The Hill
Termed "The Hill" by its people, these imposing heights above the port, its piers and ships at harbor, provide advance warning. Homes and building are built upon the hill as is The Citadel, a place of defense from sea-borne attackers. The roads climb steeply from the docs up to The Hill.
Waterfall
A river careens off of the lip of a cliff into a waterfall into a valley below.
Yvedilvesena Chapel
Built during the Old Town's construction, this now-crumbling chapel is unused now that the religion of the religion of the Hlyuer Faith has gripped much of the Principality of Oshrionle in its fervor. The chapel was originally built to honor one of the old Rethyr deities, Yvedilvesena, the Ruby Direwolf. For the most part, the western half of the Isle of Unase no longer worships the old Rethyr deities and sees them as backwards and parochial.