Step into a gritty, neon-soaked world where carving out your survival is the ultimate game.
Played | 9 times |
Cloned | 0 times |
Created | 190 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Charismatic Impact
When a Rocker wants to make use of their Charismatic Impact on a fan or group of fans, the GM uses the table below to determine if the favor is something within the powers of their Charismatic Impact given the level this spells is cast at. If it isn't, the Rocker automatically fails. If it is, the group size determines the difficulty against which the Rocker must roll Charisma + 1d20. If they succeed, the fan or group of fans puts their best effort toward the favor the Rocker asked for. If they fail, the Rocker can't ask for the same favor again from those fans for a week. Charismatic Impact Single Fan (Difficulty 12): Rocker can convince fan to do a small favor eg buy the Rocker a drink or meal, give them a lift somewhere. Small Group of Fans (Difficulty 15): Rocker has a group of up to 6 fans to ask for autographs and other personal totems; fans will stop Rocker in streets to befriend them.
Create Fan
Assuming you aren't in combat, you can make people who aren't currently fans into fans (unless they actively dislike you) by rolling Charisma + 1d20 vs. a difficulty of 12 for a Single Person, 15 for a Small Group of up to 6, or 18 for a Huge Group. The GM determines whenever someone you meet is already a Fan.