Noir, Gritty, Crime, Dark, murder mystery
A dark and seedy city where everything and everyone carries an ulterior motive.
Author's Note: Don your fedora and wade into the murky streets of Starbreeze City. A mob infested sprawl where there's always a grudge being held, always a palm to grease, and always a mystery needing solved. Set up to be a gritty noir world with the twists of d&d classes and magic available for a little extra fun.
Played | 55 times |
Cloned | 3 times |
Created | 259 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Iron Horn of Valhalla
gear
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Legendary |
Weight | 3.00 lb. |
Cost | 0 Dollars |
Description
You can use an action to blow this horn. In response, 5d4 + 5 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. If you blow the horn without having proficiency with all martial weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.