Starbreeze City world illustration - Noir, Gritty, Crime, Dark, murder mystery theme
Noir, Gritty, Crime, Dark, murder mystery

Starbreeze City

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olcappy

A dark and seedy city where everything and everyone carries an ulterior motive.


Author's Note: Don your fedora and wade into the murky streets of Starbreeze City. A mob infested sprawl where there's always a grudge being held, always a palm to grease, and always a mystery needing solved. Set up to be a gritty noir world with the twists of d&d classes and magic available for a little extra fun.
Played55 times
Cloned3 times
Created
259 days ago
Last Updated
4 days ago
VisibilityPublic
Pipes of Haunting
Pipes of Haunting
gear
Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight2.00 lb.
Cost0 Dollars
Description

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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