Starbreeze City world illustration - Noir, Gritty, Crime, Dark, murder mystery theme
Noir, Gritty, Crime, Dark, murder mystery

Starbreeze City

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A dark and seedy city where everything and everyone carries an ulterior motive.


Author's Note: Don your fedora and wade into the murky streets of Starbreeze City. A mob infested sprawl where there's always a grudge being held, always a palm to grease, and always a mystery needing solved. Set up to be a gritty noir world with the twists of d&d classes and magic available for a little extra fun.
Played61 times
Cloned3 times
Created
346 days ago
Last Updated
75 days ago
VisibilityPublic
Contact Other Plane
RitualDivinationLevel 5
Contact Other Plane

Description

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.

Spell Details
Level5
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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