
The Verdant region of Camdeleon where adventure awaits for those that seek it.
Played | 9 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A charismatic and imposing figure, the City Watch Captain commands respect and authority in the streets. With a keen eye for detail and a quick blade, he ensures the safety of the city while maintaining a charming demeanor.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | one language (usually Common) |
Armor Class | 17 |
HP Range | 91 - 91 (Avg: 91) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.
Disarming Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d0) none damage. The target must make a successful DC 13 Strength saving throw or drop one item it’s holding of the city watch captain’s choice.
Light Crossbow
Ranged Weapon Attack: +5 to hit, reach 80/320 ft., one target. Hit: (1d8 + 3) piercing damage.
Multiattack
The city watch captain makes two rapier attacks and one dagger attack. The captain can substitute a disarming attack for one rapier attack.
Orders to Attack (1/day)
Each creature of the city watch captain's choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction.
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.