Camdeleon world illustration - Fantasy theme
Fantasy

Camdeleon

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wilks87

The Verdant region of Camdeleon where adventure awaits for those that seek it.


Author's Note: In the old world everything and everyone was in a peaceful and coexistant state of being and mind. Until the gods became jealous of each other and each wanting more power than the others. This lead to a war within the heavens and the material world. Gods created choosen avatars to act on their behalf within the world, demi-gods of sorts that lead armies against other nations favoring different gods. Years of bloodshed nearly ended the war and the gods in the heavens. Soon the surviving gods made a pact with each other to end the war and respect each others boundries. This led to the end of the war and on the mateial plane the avatars ruling over the gods choosen nations. 100 years of peace regiened and the world became properous once more or so it seemed.
Played9 times
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Created
7 days ago
Last Updated
1 days ago
VisibilityPublic
City Watch Captain
CR 4Medium Humanoid
City Watch Captain
HP Range91 - 91 (Avg: 91)
AC17
XP1100

Description

A charismatic and imposing figure, the City Watch Captain commands respect and authority in the streets. With a keen eye for detail and a quick blade, he ensures the safety of the city while maintaining a charming demeanor.

Details
SizeMedium
TypeHumanoid
CR4
XP1100
Languagesone language (usually Common)
Defenses
Armor Class17
HP Range91 - 91 (Avg: 91)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.

Disarming Attack

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d0) none damage. The target must make a successful DC 13 Strength saving throw or drop one item it’s holding of the city watch captain’s choice.

Light Crossbow

Ranged Weapon Attack: +5 to hit, reach 80/320 ft., one target. Hit: (1d8 + 3) piercing damage.

Multiattack

The city watch captain makes two rapier attacks and one dagger attack. The captain can substitute a disarming attack for one rapier attack.

Orders to Attack (1/day)

Each creature of the city watch captain's choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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