Camdeleon world illustration - Fantasy theme
Fantasy

Camdeleon

w
wilks87

The Verdant region of Camdeleon where adventure awaits for those that seek it.


Author's Note: In the old world everything and everyone was in a peaceful and coexistant state of being and mind. Until the gods became jealous of each other and each wanting more power than the others. This lead to a war within the heavens and the material world. Gods created choosen avatars to act on their behalf within the world, demi-gods of sorts that lead armies against other nations favoring different gods. Years of bloodshed nearly ended the war and the gods in the heavens. Soon the surviving gods made a pact with each other to end the war and respect each others boundries. This led to the end of the war and on the mateial plane the avatars ruling over the gods choosen nations. 100 years of peace regiened and the world became properous once more or so it seemed.
Played9 times
Cloned0 times
Created
6 days ago
Last Updated
Yesterday
VisibilityPublic
Horned Devil
CR 11Large Fiend
Horned Devil
HP Range102 - 255 (Avg: 179)
AC18
XP7200
Details
SizeLarge
TypeFiend
CR11
XP7200
LanguagesInfernal, telepathy 120 ft.
Defenses
Armor Class18
HP Range102 - 255 (Avg: 179)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities,
Condition Immunities
Actions

Fork

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Multiattack

The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Tail

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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