
Fantasy
The Verdant region of Camdeleon where adventure awaits for those that seek it.
Author's Note: In the old world everything and everyone was in a peaceful and coexistant state of being and mind. Until the gods became jealous of each other and each wanting more power than the others. This lead to a war within the heavens and the material world. Gods created choosen avatars to act on their behalf within the world, demi-gods of sorts that lead armies against other nations favoring different gods. Years of bloodshed nearly ended the war and the gods in the heavens. Soon the surviving gods made a pact with each other to end the war and respect each others boundries. This led to the end of the war and on the mateial plane the avatars ruling over the gods choosen nations. 100 years of peace regiened and the world became properous once more or so it seemed.
Played | 9 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Knight
CR 3•Medium Humanoid

HP Range24 - 80 (Avg: 52)
AC18
XP700
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | any one language (usually Common) |
Defenses
Armor Class | 18 |
HP Range | 24 - 80 (Avg: 52) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Greatsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Multiattack
The knight makes two melee attacks.