C:C crimson covenant  world illustration - Grimdark theme
Grimdark

C:C crimson covenant

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Johnprokj

in a city emezzleled with horror in the reniasance era demons that take human energy


Author's Note: Drawing inspiration from the intricate dynastic gameplay of Crusader Kings III (see ) and the expansive roleplaying of D&D, the game challenges players to balance court intrigue with life‐or‐death hunts against eldritch beasts.
Played3 times
Cloned0 times
Created
21 days ago
Last Updated
21 days ago
VisibilityPublic
Alarm
RitualAbjurationLevel 1
Alarm

Description

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

Spell Details
Level1
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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