
The adventurers are heoros who are destined to overthrow the gods and bring harmony and equality back in the world some gods are on their side but Zeus the king of the gods is the most cruel and is in disagreement with their destiny.
Played | 0 times |
Cloned | 0 times |
Created | 69 days ago |
Last Updated | 68 days ago |
Visibility | Public |

Size | Medium |
Type | Celestial |
CR | 10 |
XP | 5900 |
Languages | all, telepathy 120 ft. |
Armor Class | 17 |
HP Range | 80 - 192 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | , , |
Change Shape
The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Healing Touch
The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Mace
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Multiattack
The deva makes two melee attacks.