
A world with magic and monsters of all kinds in this world in all of the Chaos.
Played | 18 times |
Cloned | 0 times |
Created | 102 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
The Arch Taratect is a formidable sub-species of the Taratect, known for its immense power and cunning intelligence. Serving as elite enforcers for Queen Taratect, these creatures are feared across the realms for their deadly precision and strategic prowess in battle. its white with black dots. All spider type monsters descend from White Death.
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 3000 |
Languages | Undercommon, understands Common but cannot speak |
Armor Class | 18 |
HP Range | 200 - 900 (Avg: 550) |
Damage Vulnerabilities | Fire |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened, Paralyzed |
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 6) slashing damage.
Multiattack
The Arch Taratect makes three attacks: one with its bite and two with its claws.
Spider Climb
The Arch Taratect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web (Recharge 5-6)
The Arch Taratect can shoot a web at a target within 30 feet. The target must succeed on a DC 18 Dexterity saving throw or be restrained. A restrained target can use its action to make a DC 18 Strength check, freeing itself on a success.