
A world with magic and monsters of all kinds in this world in all of the Chaos.
Played | 18 times |
Cloned | 0 times |
Created | 102 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
An ancient sorcerer who has transcended death, the Lich wields dark magic and commands legions of undead. Its very presence causing fear and despair in those who dare to confront it.
Size | Medium |
Type | Undead |
CR | 21 |
XP | 7000 |
Languages | Common plus up to five other languages |
Armor Class | 17 |
HP Range | 300 - 1500 (Avg: 900) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Cold, Poison |
Damage Immunities | Psychic |
Condition Immunities | Charmed, Paralyzed, Frightened |
Arcane Blast
The Lich unleashes a blast of arcane energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 6d10 force damage on a failed save, or half as much damage on a successful one.
Paralyzing Touch
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Summon Undead
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.