Wild West
Duskridge Crossing: A Wild West town of danger, secrets, survival, and mysterious murders.
Author's Note: Welcome to Chronicles of the Eternal Bond, a world of survival, love, and mystery set in the rugged Wild West. Every character in Duskridge Crossing has a story to tell, and every choice you make could have lasting consequences. Whether you’re solving a murder, building relationships, or chasing adventure, remember to embrace the spirit of the frontier—resilient, passionate, and always a little wild.
Tips for Players:
-Pay attention to clues and conversations—there’s more to this town than meets the eye.
-Relationships matter! Who you befriend (or romance) can change how the town views you.
-Be ready for danger, whether it’s from outlaws, the environment, or something darker.
Enjoy your journey, and may your bond with this world be eternal.
Played | 3 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 67 days ago |
Visibility | Public |
Magmin
CR 0.5•Small Elemental

HP Range4 - 14 (Avg: 9)
AC14
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Ignan |
Defenses
Armor Class | 14 |
HP Range | 4 - 14 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | |
Condition Immunities | None |
Actions
Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.