Wild West
Duskridge Crossing: A Wild West town of danger, secrets, survival, and mysterious murders.
Author's Note: Welcome to Chronicles of the Eternal Bond, a world of survival, love, and mystery set in the rugged Wild West. Every character in Duskridge Crossing has a story to tell, and every choice you make could have lasting consequences. Whether you’re solving a murder, building relationships, or chasing adventure, remember to embrace the spirit of the frontier—resilient, passionate, and always a little wild.
Tips for Players:
-Pay attention to clues and conversations—there’s more to this town than meets the eye.
-Relationships matter! Who you befriend (or romance) can change how the town views you.
-Be ready for danger, whether it’s from outlaws, the environment, or something darker.
Enjoy your journey, and may your bond with this world be eternal.
Played | 3 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 67 days ago |
Visibility | Public |
Stone Golem
CR 10•Large Construct

HP Range102 - 255 (Avg: 179)
AC17
XP5900
Details
Size | Large |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | understands the languages of its creator but can't speak |
Defenses
Armor Class | 17 |
HP Range | 102 - 255 (Avg: 179) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , , |
Condition Immunities | , , , , , |
Actions
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow
The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.