Duskridge Crossing: A Wild West town of danger, secrets, survival, and mysterious murders.
Played | 3 times |
Cloned | 0 times |
Created | 71 days ago |
Last Updated | 66 days ago |
Visibility | Public |

Coordinates | (6, 2) |
The Grand Hall The massive double doors creak as they open, revealing a lavish but strangely cold entrance hall. Towering bookshelves line the walls, filled with leather-bound tomes, journals, and old world literature. A grand fireplace, untouched and cold, dominates one side of the room, its mantel adorned with unlit candles and a clock that always seems a few minutes slow. The atmosphere is unsettling—not in an ominous way, but in a lonely, hollow way. The manor’s owner is a man of wealth, yet his home feels like a place meant for ghosts rather than guests.
The hall features massive double doors, towering bookshelves, a grand fireplace with unlit candles, and a clock that is always a few minutes slow. The overall ambiance is one of loneliness and neglect despite the wealth surrounding it.