
Fantasy
dark, barely explored, magical creatures, mainly forest surronding the areas and some hills and moutans but there happens to be a view villages, a few unknown gods and some speices that are demi human, angel, demon, half-foot, half-breed, there are dragon folk. there are multiple relams
Author's Note: you all suck and enjoy the world for battle purposes maianly
Played | 0 times |
Cloned | 0 times |
Created | 30 days ago |
Last Updated | 30 days ago |
Visibility | Public |
Alchemist's fire (flask)
Uncommon•Gear (Standard Gear)

Weight1.00 lb.
Cost50.00 Gold Checks
Description
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 50.00 Gold Checks |