
Fantasy
dark, barely explored, magical creatures, mainly forest surronding the areas and some hills and moutans but there happens to be a view villages, a few unknown gods and some speices that are demi human, angel, demon, half-foot, half-breed, there are dragon folk. there are multiple relams
Author's Note: you all suck and enjoy the world for battle purposes maianly
Played | 0 times |
Cloned | 0 times |
Created | 30 days ago |
Last Updated | 30 days ago |
Visibility | Public |

HP Range147 - 378 (Avg: 263)
AC19
XP22000
Details
Size | Huge |
Type | Fiend |
CR | 19 |
XP | 22000 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 19 |
HP Range | 147 - 378 (Avg: 263) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | , |
Condition Immunities |
Actions
Longsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Multiattack
The balor makes two attacks: one with its longsword and one with its whip.
Teleport
The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Whip
Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.