
A thousand years of galactic peace and unity have shattered. The Aurellian Empire, once a beacon of stability, crumbled after a cataclysmic civil war known only as The Sundering. The causes of the war have been erased, rewritten, or mythologized—historians squabble while systems burn. Now, the galaxy is a broken mosaic of warlords, pirate guilds, ancient machines awakening, and desolate worlds where the sky itself weeps fire.
Played | 2 times |
Cloned | 0 times |
Created | 32 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Size | Large |
Type | Elemental |
CR | 11 |
XP | 7200 |
Languages | Auran |
Armor Class | 17 |
HP Range | 98 - 224 (Avg: 161) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities | None |
Create Whirlwind
A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
Multiattack
The djinni makes three scimitar attacks.
Scimitar
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).